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Well, 'perfect' might be a bit too strong a word.. but how's 'really nice'? This is basically an IK-FK slider
similar to what we did with the arm, except that instead of an IK-Target we'll use a dynamic constraint.
I added a quick ponytail to the example model. Threw in some bones to control it. Called Tail_A, Tail_B, etc.
It's all the child of a ponytail_control bone in the back which can be used to orient the entire ponytail at once.
btw - this should also work fine for many things besides hair. Tentacles, rope, fabric, whatever.
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