Legs | Pelvis & Torso | Arms | Hands | Head | Finishing Up
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Modeling the Torso and Pelvis. [2/3]

Part 1


Repeat this for each of the problem areas.


Bring your rotoscope back up if you have one and start pushing the CPs to match the proportions and look you want.

I didnt add any new CPs or splines in this picture compared to above, just moved the CPs around. But if you want or need to do so (like for the behind) then feel free, but please try to keep your mesh as light and smooth as you can.


Now to start on the upper torso! Create a spline ring (about 8 pts) and place it at the shoulder where the arm will start.


Extrude, extrude and keep extruding the circle moving, scaling and rotating it towards the center until it's flat.


Grab the points and start pulling them into the shape of your characters ribcage. (Ignore breasts for now, that comes later)


This next part will be a little familiar, grab a spline from the center which points outwards, hit / to select the rest of your mesh and perform a copy-flip-attach.


Select and delete the bottom few CPs to create a nice hole and delete any straggler splines.


Like so. Grab the CPs which make up the hole and hide everything else.


Here's where we're gonna diverge a bit. You *could* do what you did with the pelvis. (create new spline ring, attach, etc) but we're not, it's just to show you 2 ways of doing something.

The circled points are going to become problem areas, they dont properly merge with the spline ring. We'll have to rebuild them, we have the technology!


Create 2 CPs in the splines around problem area.


*IMPORTANT!* Select the spline near the problem point and hit K to Break the spline. Do *NOT* use the delete key! Using the delete key will cause AM to shift other splines (which are hidden) to unexpected places.


After you use the K key to Break the splines surrounding the problem area you'll see the CP is floating in the middle of nowhere by itself, that's fine. Ignore it.


Take the 2 new CPs and join them to each other. Repeat this process for each problem area. Move the newly joined CPs near to the old floating CP.


Front View

You should have something like this.


Extrude down once or twice.

 

 

Part 3

Legs | Pelvis & Torso | Arms | Hands | Head | Finishing Up
Tutorial Main Page