Legs | Pelvis & Torso | Arms | Hands | Head | Finishing Up
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Modeling the leg.


Hi, welcome to the beginning of my toon tutorial. I'm trying to be create a thorough modeling tutorial, but you still need to be familiar with the Animation Master interface to follow along. So if you can't create splines, lathe and attach hooks I suggest you do the tutorials in the Animation Master manual then come back when you're ready!

To get things started create a spline running top to bottom with several CPs in between. (more around where you want the knee to be) Don't keep things too dense tho.


Select your spline, set your pivot point to 0 and Lathe to create a cylinder. (8 pt lathe is fine)


Move your cylinder to the right of the green center divider and start scaling and moving the points to match that of a leg.

If you have a rotoscope NOW is the time to use it! It helps immensely! I actually used a nice rotoscope I scanned from the Danger Girl Sketchbook, I'd like to post the scans but I dont feel like being sued. :( But scan some of your own, draw your own, whatever you need to do.


Now start shifting the points around to try and mimic musculature and bones. Turn on Bias Handles and start tugging away until it looks right!


If you need to add some new splines to do it, that's fine. Here I added a new spline to accentuate a muscle, ended it with a hook. Dont go spline crazy tho, try to keep your mesh as light as you can.


Keep tweaking til you get results you're happy with.


Select the bottom spline ring and extrude, keep extruding it and rotate as you go along forming a foot.


Cap off the end of the foot and push the splines around until it looks like a foot.

(No toes on my character, she's wearing a spandex bodysuit'ish thing)

Legs | Pelvis & Torso | Arms | Hands | Head | Finishing Up
Tutorial Main Page