Legs | Pelvis & Torso | Arms | Hands | Head | Finishing Up
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Modeling the head.


From the front view draw the outline of your eye and mouth using one spline loop each.

Use a rotoscope as it always helps.


Extrude the loops outward, shaping them as you go along.


Add extra definition to spots like the lower lip if you need to.


From the side view start pulling things out in the Z axis to flesh it out.


Draw in the nostril. Make sure it's placed correctly in front and side views.


Extrude up and out a couple time, form the outside of the nostril.


Keep extruding out and form the nose as you go along, you're only creating one side.


We're gonna delete the CPs shown here to get ready to mirror.


Something like that.


Mirror it over.


From the side view create a new spline which will become the tip of the nose.


Connect the 2 nose sides together through the new spline.


If your geometry is too messy, delete the unneccessary bits and clean it up.


Like this.


Create a new ring around the mouth, try to keep it the same number of CPs that comprise the mouth spline rings.


And again, except connect the top to the nose where shown.


Cleaning up. I'm deleting the splines circled in red, and reattaching to the CPs circled in white.


The circled CPs are useless, DELETED!


Fill the gaps, shift some points around.


Now we're going to create the jawline, draw it out with a spline and make sure it looks right in front and side views.

 

 

Part 2

Legs | Pelvis & Torso | Arms | Hands | Head | Finishing Up
Tutorial Main Page