Legs | Pelvis & Torso | Arms | Hands | Head | Finishing Up
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Modeling the head.

Part 1


Extrude out a couple times, form the ridge of the jawline.


Gonna disconnect this spline here.


And reattach it to the jawline.

Added a CP in the cheekbone area to help shape.


Filling in more holes.


Connected the nose to the eye socket splines.

Gonna delete the left half of the face.


Mirror the face. Tweak CPs so that it looks good, many times when working with one-half of a model the face narrows to a point, you can't tell if it does that until you mirror. If it happens, smooth it out.


Create a new spline for the brow.


Connect the spline to the face mesh.


Import a sphere, scale it to the size and shape of a skull.


Cut out a large chunk and attach it to the face.


Now select the lower CPs which make up the neck area. Hide the rest of the model.


Create a new, smoother spline and place it inside and below the old one. Connect the two.


It's just like the torso splines we created earlier. Clean up any messy areas.


Extrude the neck down.


There ya go!


Delete a few points from the top of the body.


Attach the head to the body.


The final stretch!

Legs | Pelvis & Torso | Arms | Hands | Head | Finishing Up
Tutorial Main Page