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Title                  : FourFeather
Filename               : fourfeather.zip
Author                 : Madfox
Email Adress           : catweazel@kpnmail.nl
Description            : New Quake 1 map

Additional Credits to  : ID Software

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* Play Inormation *

Level Name              : fourfeather
Single Player           : yes
Cooperative 2-4 Player  : yes
Deathmatch 1-4 Player   : yes
Difficult Settings      : yes
New Monsters            : yes
New Sounds              : yes
qC                      : no

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* Construction *

Base              : quake1 level as reaction on inspitration & reference on func
>                 : msgboard. Started as a Russian Castle, added an arabian border
>                 : and locked it with a front base metal front with squad-pit.
Build Time        : too long, 06-06-2013 ~ 09-12-2015.
Editor(s) Used    : GTkRadiant1.4  Quark6.3/4.07 Wally PSP AM2005 QMLE CorelDraw5  
Known Bugs        : Serpent doesn't follow path_corners,Dyong sometimes fail deathpose.
>                 : Zombie_friend breaks escorte code on the Rift code.
>                 : Heavy map with framerate turtle, too wide ranged.
Specific          : !!!ADD "-heapsize 160000" OTHERWISE MAP WILL STUTTER & FAIL!!!
>                 : Added a few new monsters, a heavy  MrBig guy I converted from 
>                 : a Q2 model and gave a turning sweapgun, a demo version of the
>                 : Zomby friend in escort, as long as you don't shoot it.
>                 : Some statics like a new waterfahl, turning rad and some turb
>                 : Bender the Futuramic robot.
>                 : Serpent & Elden Ogre an improved version from the QuakeTest version.
>                 : Swarm of beez, after reading the endless funcMsg toppic.
>                 : coils with boiling flood, DarkYoung an OldOne breach.   
>                 : Fishing Ogre, you can't shoot him because he went fishing.
Thanks            : Neg!ke ericw for testing, preach necros metlslime for advice
>                 : poison for the skybox - DemonCliffs - Q3MrBig convertion.
>                 : rebb, tyran for editor advice and compilers, metslime for
>                 : fitzquake and func_msgb, my houreglass for saving the wine.
>                 : Spy for giving map advice, Q3 modellers of the Orb model. 
>                 : Spirit, for keeping up the good work on Quakaddicted. 
>                 : Simonoc for gameplay advice and Ijed for coding advice.
>                 : mtlslime for the rubicon mod.
GameOption        : Place in a subdirectory Quake -game fourfeather +map fourfeather 
                

Hope I didn't screw the skill settings. Deathmatch not tested.
Live long and propsper! Make the Quake1 Universe get bigger and bigger!

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Madfox 5 march 2016

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